August 5, 2012
Here's my latest invention. Wizards, led by the scholarly Azami, Lady of Scrolls. One of the first things I ask myself when deciding on a commander is what happens if he/she immediately gets blown up? Nothing's worse than tapping out on turn five or seven for your commander, and meeting a Doom Blade before you get anything to show for it. Azami passes the test because assuming I've played a few wizards before her (likely) she'll draw 3+ cards in response. Absolute worst case I'll at least draw one since she can tap herself. More likely, however, she'll be drawing you a boatload of cards every turn, just remember to collect your loot on the last opponent's end step before your turn.
What to do with all these cards? This deck is light on win conditions, but I think that's ok since you can burn through your deck so fast to find them. I have an assortment of large monsters, Sphinxes, Leviathans, etc. Also notice the Time Warp and Temporal Manipulation. An extra turn in a three or four player game when you can draw five cards a turn is extremely valuable, especially if you copy your Time Warp with a Sigil Tracer a few times.
I like this deck because I like playing low aggro in commander. I want to quietly build towards an inevitable victory while my opponents smash each other. I also like that even when I don't win with this deck I feel like I achieved something when I draw 80 cards in a game.
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