June 3, 2012
Uril, the Broken
Here's my first online commander deck. The good: it's powerful. The bad: I don't think it's very fun to play against. Uril is really hard to get rid of, and once he gets a totem armor he's near impossible to get off the table. Even if you do manage to somehow counter him or get him sacrified, because of the commander rule, I can just cast him again for a reasonable seven.It's not hard to imagine why this creates a problem for my opponents. A creature who is near impossible to interact with and is usually something stupid like 20/20 trample, double-strike, lifelink, just chooses opponents to die each turn. Commander is all about huge plays, and crazy board state but hexproof just kind of sucks the life out of the game.
I'm certainly not saying the deck is unbeatable but I don't want my friends to have to result to hard counters (run twenty "sac effects") or infinite combos. So, I retired this deck after a few games. Though, perhaps every now and then when they've forgotten the fear of the miststalker he'll make a return.
blog comments powered by Disqus
